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AutoPath is a first-person platformer where you plan your path by setting up a sequence of actions for the platforms within the area. As you move through the levels, the automated platforms will activate one by one.

Before entering each level, you'll use a computer to plan your route. The computer’s program includes a Sequencer where you specify the sequence of actions. Each action is defined by the block identifier and its target state. After planning, initiate the sequence by interacting with the red start button. If things go wrong, you can reset all platforms to their initial states using the grey reset button.

Some important points to note:

  • The game is extremely short, with only 5 levels in total (one of which is a "get the hang of it" starter level).
  • The visuals were intended to be a prototype and remain in that state due to time constraints.
  • The game settings are limited to mouse sensitivity adjustments and an option to invert the y-axis.
  • The Sequencer for editing platform actions has an unfriendly user interface

Credits:

UI:

SFX:

  • Various edited sound effects from Zapsplat

This is a submission for the Untitled Game Jam #96 with the theme "Automation"

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Click download now to get access to the following files:

AutoPath.zip 36 MB

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